Casual gamers a ‘critical’ audience for blockchain games: GameFi execs
1 min readThe casual gaming market will remain a crucial audience for blockchain games and nonfungible tokens (NFTs) in gaming, according to three blockchain gaming company co-founders.
Casual gamers, people who play games somewhat regularly but rarely invest significant time, make up the largest segment of players in the industry.
Kieran Warwick, co-founder of the
Bozena Rezab, co-founder and CEO of GAMEE, a blockchain mobile gaming platform, believes mobile games will have a part to play in attracting casual gamers.
“Casual mobile games are the easiest step into gaming, with the ability to engage a mass audience. This is what these can offer to a quest of onboarding gamers to NFT / blockchain games,” she said.
However, the gaming exec thinks several aspects must be changed first, such as dropping paywalls, shorter sessions and easier setups for casual players.
“We are still on a path of exploring the use of blockchain tech in games, the concept of ownership of assets is very powerful and will stay. The exact game genres, game economy models and mechanics that will define the future are yet to be explored,” she said.